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    Technical bits - Houdini to Unreal FBX export workflow

    2025-04-30 | 3 minute read

    A short guide to exporting geometry with separate meshes as FBX from Houdini to Unreal Engine.

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    SIGGRAPH 2024, DigiPro and Open Source Days – how was it?

    2024-08-03 | 9 minute read

    I was fortunate enough to find myself (for the first time!) at SIGGRAPH, DigiPro and Open Source Days (by Academy Software Foundation) this past weekend in Denver, Colorado. It was a wildly exciting trip so I thought I would share some of my takeaways from these last few days of talks, panels, papers and networking, from a more artistic perspective.

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    WIP - Rock Sculpt, Low Poly & UV Map

    2024-06-12 | 9 minute read

    In continuation of my Game Asset creation course on CGCookie, I've done a few more steps (more than I anticipated) towards creating a 3D asset. In the coming paragraphs I'll showcase a bit of my process, from drawing concept art (see previous article) through to modelling a prototype, sculpting, retopology, low-poly build, UV mapping (+ baking) and rendering (the image you see here) as preparation for the upcoming texture painting course. If any of this sounds like your cup of tea, stick around!

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    WIP - Rock Turnaround

    2024-05-12 | 2 minute read

    Armed with a bit of enthusiasm, I've started taking a Game Asset creation course on CGCookie to learn a few things about 3D modelling. This is a short work in progress from the first step – creating some concept art of several stacked boulders (which will be modelled in Blender in upcoming lessons.)

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    My first game jam (with an intro to Godot)

    2024-05-01 | 11 minute read

    In an unexpected turn of events, I found myself participating in my first ever game jam. I never tried to make a game before, I wasn't even a frequent gamer until a year or two ago. So how did I go (in two-ish months) from nothing to making my first ever working prototype in Godot for the Beginner's Jam April 2024?

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    p5js – Random Circles/Grid

    2023-09-15 | 5 minute read

    I took up p5js, as many do, in an attempt to learn some programming basics in a visual way. My first contact with p5js was in 2019 when I assisted for a Creative Computing summer school for university students. I eavesdropped on a course while doing my actual job, and I liked the idea of procedurally creating beautiful images. Ever since. I've had a few attempts at p5js with various degrees of success (including trying to re-write snake, which is an ongoing project). Fast forward to 2023, I have finally found it in myself to sit down and explore p5js, this time with a simple goal in mind: create an interesting piece only with circles.

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    UX Case Study – Voice Assisted Cooking app

    2021-02-27 | 16 minute read

    This is a comprehensive article summarising a collaborative project for a Voice Assisted Cooking app which I did together with my colleagues during our MSc UX Engineering at Goldsmiths, University of London. This is a somewhat condensed version of the project, as I chose to leave out some of the more academic parts. With that being said, why voice assisted cooking?

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    UX Case Study – Peer Mentoring Programme

    2021-01-15 | 8 minute read

    Starting University in a different country is incredibly exciting, but as is the case with many (myself included), there are certain challenges that come specifically with integrating as a foreign student. While I may not have struggled with the language, it took me a while to meet people and understand social interactions in this new setting - hence this project done together with my colleagues for our MSc in UX Engineering. A topic close to us all, we tried to come up with a solution for integrating and pairing first year international students.

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    Graphics over the years

    2020-08-01 | 1 minute read

    This is simply a collection of graphic works over the years - some of them were supporting graphics for other projects, others are works of their own.

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